
- Based on the best-selling books by Ashley Spires; Game of using objects to create imaginary contraptions
- Use the die-cut items to build a machine that matches the prompt, then explain what it is and how it works
- Creative fun for ages 7 and up
- Encourages creativity, critical thinking, communication skills, storytelling, STEM learning
- Includes 60 idea cards, 185 game pieces, 7 ribbon awards, 2-minute sand timer, instructions